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Wave

The Wave Effect applies a rolling wave through the components of a Complex Object.

The Wave Effect can be applied to a Text Object to produce waving banners. The Wave Effect can move letters up and down or side-to-side. Letters can be rotated to follow the wave, and the scale and alpha of each letter can be varied at the wave passes through.

The Wave setting tab of the 'Effect Settings' dialog box is represented below. This dialog box is displayed when you first create the Wave Effect. It can also be displayed by double-clicking the Wave Effect in the Timeline, or right-clicking the Wave Effect and choosing 'Properties' from the context Menu.

waveeffect.png  

Whole Object
If this option is turned on, the Effect applies to the object as a whole, and not to the individual components.

Direction
Controls the direction of the rolling wave.
·-->-->: the wave begins from the left side  
·<--<--: the wave begins from the right side  
·--><--: the wave begins from the two sides  
·<---->: the wave begins from the center  

Period
The number of Frames it takes for one complete wave to pass through a particular component. For example, say a Text Object contained the letter T. The Period is the number of Frames it takes for the letter T to move through one complete cycle and return to its original position.
 
Length
The distance in pixels from the start to the end of the wave. For example, say a Text Object contained the letter T. If the letter T is in its original position, then a component at the given length to the right will also be at rest.
 
Rotate to follow wave
If this option is turned on the components will rotate to follow the direction of the wave. If you have also specified an Angle in the Transform tab, then this is added on to the calculated angle.
 
Decay amplitude of wave
If this option is turned on the amplitude of the wave gradually decreases to zero over the duration of the Effect.
 
+90°
Shifts the phase of the wave by 90°.
 
No Shift:  
nophaseshift.png  
 
Shift by 90°:  
90phaseshift.png  

X=Y
This option forces the Y value to equal the X value.

Position
X/Y
Controls the maximum distance each component moves from its original position. A negative X is left, and a positive X is right. A negative Y is up and a positive Y is down. A value of 0 means no change in position.
 
Spacing X/Y
Controls the component(X) / line(Y) spacing factors for the component when the wave is farthest from its original position. A value of 100% means no change in spacing.
 
Scale X/Y
The amount by which each component is scaled horizontally/vertically as the wave passes through. Maximum change in scale will occur when the wave is farthest from its original position. A scale of 100% means the scale will not be varied. A negative value will shrink the component horizontally/vertically as the wave passes through.
 
Angle X/Y
The amount by which each component's X/Y axis is rotated as the wave passes through. Maximum change in angle will occur when the wave is farthest from its original position. An angle of zero means the axis will not be rotated.
 
Alpha
The amount by which each component is faded out as the wave passed through. Maximum fade out will occur when the wave is farthest from its original position. An alpha of 100% means the alpha will not varied. A value of 0% means the component is completely faded out as the wave passes through.
 
Color
This controls the color Transform for the component when the wave is farthest from its original position. The component color is calculated by taking the percentage of the selected color and adding the complementary percentage of the original color. For example, if the given percentage is 30%, the result will be 30% of the selected color mixed with 70% of the original color. A value of 0% means no change in color.

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